Operators may offer a platform where players compete against each other by playing games of skill for real money. But what is a game of skill?

Skill Gaming
In the United States, each state has its own rules about what is considered a game of skill. Common tests include the predominance test (i.e., does the game have predominantly more chance or more skill), and the material element test (i.e., does chance play a material role in determining a game’s outcome).
In Canada, because gaming is federally regulated, we have one set of rules that all provinces must follow. The test was first set out in the 1968 Supreme Court case Ross, Banks and Dyson v. The Queen, [1968] SCR 786 and built on through subsequent cases. Essentially, the courts examine the type of chance present in a game. Does the game rely on a systematic resort to chance or the unpredictables that may occasionally defeat skill?
If you’re a provider of skill games you should chat with Jack. He’d like to learn about your business model and review how it fits in with Canadian gaming laws.
Looking for documentation to provide to potential investors? Jack can provide you with a risk analysis setting out the legal and practical risks of your operation. Need a letter for payment processors or advertisers? Jack is happy to help. Looking for assistance in other jurisdictions? He can leverage his network to help you find the right person.